Remote Experiential Learning Mini-Grant
Locally, nationally, and globally, we see larger forces impacting our lives and our work. The global pandemic has already dramatically changed our landscape and is likely to do so for some time. The recent killings of Breonna Taylor, Ahmaud Arbery and George Floyd show us once again that we have yet to fully come to terms with the legacy of slavery, racism, and white priviledge. As we grapple with these together, we also consider our role as educators and work to bring our students into these conversations. Through our courses and curricula we have the opportunity to help students engage intellectually both with us and with one another.
As a pedagogy, experiential learning requires students to actively and iteratively apply and reflect on the concepts, knowledge, and skills acquired in their course of study. It provides students with the opportunity to confront the uncertainties, complexities, and challenges of bringing theory into praxis, and translating ideas into social application. Though remote learning may continue throughout the fall term, courses can still make experiential learning part of their course design. These activities might require course materials for projects, honoria for experts and class guests, software subscriptions, or any variety of costs.
DCAL is offering small one-time grants to support faculty in the development and implementation of experiential learning activities in current Dartmouth courses in the Summer '20 or Fall '20 term. Preference will be given for activities focused on community building and student interaction and/or examining/addressing systemic racism. The small pool of funds to support these courses became available with the cancellation of spring term events.
Applications are accepted on a rolling basis, starting immediately, until funding is exhausted.
Applications should address the criteria below.
Applicants must be faculty members teaching an approved Dartmouth course.
The proposed augmentation of the course must satisfy DCAL's definition of experiential learning by including the following components:
- Students intentionally engage intellectually, creatively, emotionally, or physically in a direct experience
- Students have the opportunity to take initiative, make decisions, problem solve, and be accountable for the results
- Students conceptualize and critically reflect on the experience
An experiential learning activity must be designed to promote student learning and development. Specifically, experiential learning at Dartmouth should demonstrate a positive impact on students' confidence and abilities to:
- Innovate, take risks, and learn from failure
- Work effectively with people from very different backgrounds, cultures, and life situations
- Understand the importance of deep thinking and the power of the intellect to address the world's most difficult issues
- Effectively communicate about complex issues and objectives
- Apply multiple disciplines and perspectives to a complex problem or opportunity
For the benefit of dissemination to the Dartmouth community, applicants will share the story of their experiential learning activities in partnership with DCAL.
Proposals should detail a budget with a maximum of $5,000.